Greetings, Heroes of Holdfast!
Here is a detailed overview of the changes in our latest update-
Act 1 Progression
Act 1 has been changed to provide a better experience when first encountering new enemies. Enemies are now introduced one at a time, in dedicated levels built around each encounter. Allowing you to learn what a specific enemy does before encountering it alongside other enemies.
Introduction Levels
All missions in Act 1 Normal, now select from a fixed set of intentionally designed room layouts.
- Team size reduced from 5 to 3 for all levels in Act 1 on Normal difficulty.
Each of the following enemies now has a dedicated introduction level in Act 1:
- Vileflame [Chaos / Dirge / Magic]
Targets groups of heroes and uses Fireball Ability. Applies Burn on attack.
- Explosive Minion [Umbral / Minion / Melee]
Priorities melee heroes. Explodes on death, damaging nearby units including allies.
- Bone Prophet [Might / Cultist / Magic]
Summoner. Calls Explosive Minions during battle.
Act 1 also now features a dedicated introduction level for Barrels.
- Barrel explosion damage increased.
- Barrels combine with other mechanics.
Enemy Balance
- Explosive Minion death explosion damage increased.
- Explosive Minion explosions now also damage nearby allied Minions, potentially triggering consecutive on-death effects.
- Arbiter ability damage increased. AOE spells now deal more damage than basic attacks.
- Vileflame's Fireball Ability damage increased from 50% to 100% of Ability Power.
Hero Voices
Heroes are now more vocal, with unique voice lines that have been recorded for every Hero at the following key moments:
- Ability Use: Heroes speak when you manually trigger one of their abilities, synced to the ability animation.
- Critical Hit: Heroes now react when a critical hit lands.
- On Death: A Hero's death line plays as their death animation begins.
- Hero Reveal: When a new Hero is unveiled through the Caravan.
- Embark / Join Party: Heroes call out when selected to join the party on the Embark screen.
New Voice Setting
A dedicated Voice Volume slider has been added to the Settings menu, giving you independent control over Hero voice levels.
Feature Unlock Pacing
Features now unlock in a more deliberate order as you progress through the game, so you're not overwhelmed with multiple new systems at once.
Act 1 unlock order:
- Shop, Daily Login & What's New: Available as soon as the Prologue is complete.
- Hospital: Unlocks early in Act 1, as soon as heroes can become wounded.
- Archive: Unlocks after Critical Story 1 (following the Pyromancer fight).
- Expeditions: Unlocks after Critical Story 2 (following the Gunslinger fight), giving your militia purpose before the later game.
- Forge: Unlocks after Critical Story 3 (following the Arbiter fight), letting you upgrade before the Act 1 boss.
Unlocking further into the game:
- Autoplay: Unlocks after completing Act 1.
- Dungeons: Unlocks after completing Act 1.
- Arena (PvP): Unlocks after completing Act 2.
- Guilds: Unlocks after completing Act 3.
New Starter Pack
The Starter Pack has been redesigned to better communicate its value as the best early-game offer. This pack replaces the existing Sorcerer Starter offer.
- New Starter Pack "Game Changer".
- Clearer messaging, better displaying the value of content within the pack.
- Updated content, swapping out smaller utility items for larger quantities of premium resources like Rubies, Gold, and Insight.
- The pack remains available in the shop until purchased.
First-Purchase Bonuses on Ruby Bundles
Every Ruby bundle in the shop now has its own individual first-purchase bonus.
- Buying a bundle only uses up that specific bundle's first purchase bonus, all other bundles keep their bonus active until you buy them.
- The shop clearly shows which bundles still have their bonus available and which have been used.
Mercy Points Rebalance
Mercy points have been rebalanced across all Caravans so that the points you earn better reflect the value you spend.
- Mercy point rates now scale consistently with recruit cost, so higher value caravans reward accordingly.
Additional Changes
- Removed Ability Totems from Act 1 Normal Campaign.
- Premium Contracts now offer direct real-money purchase options when recruiting.
- General bug fixes & balance changes.


